MisTable: reach-though personal screens for tabletopsMisTable uses a personal fog screen between each user and a tabletop, creating three interactive spaces in reach of the user's arm: personal 2D tasks on the fog screen, shared 2D tasks on the tabletop and personalized 3D above the table.
Through the Combining GlassReflections from semi-transparent mirrors blend the spaces in front and behind them. This offers many interactive opportunities, such as interacting in remote/inaccesible spaces, revelaing the internals of real objects.
SensaBubble: A Chrono-sensory Mid-air display of sight and smellSensaBubble creates scented, fog-filled bubbles with information projected onto them. This creates mid-air displays that stimulate both our sight and smell.
PiVOT: Personalized View Overlays forTabletopsPiVOT is a tabletop system that allow regions of the tabletop to be used as personal overlays. These are only visible by its owner, can contain 2D and 3D contents and do not affect what others see on the tabletop.
Protallax: Bringing autostereoscopic capabilities to mobile devicesPortallax is a clip-on for tablet devices that allows glasses-free 3D to be available in a wide volume in front of the device, even if we move our head or tilt the device.
I am Diego Martinez Plasencia a researcher on 3D User Interfaces. I started my research working on multi-user Virtual Reality worlds. Although I really love their potential to go beyond the real world, creating user-tailored experiences and really rich collaborative spaces, I believe that the traditional VR arrangements (e.g. Head-mounted devices, speziallized spacessuch as Caves) really stand in the way of usable experiences.
Reduced spaces, data gloves, helmets, sensors (and the dozen wires that go with them) are not something that is gong to become mainstream in our day to day life. Although certainly successfull for gaming (e.g. Oculus Rift, Project morpheus) , VR as a field will fail to adapt to a world in which users are continuously conected and surrounded by their digital life.
In the last years, I have been trying to come up with systems that allow us to get the benefits of collaborative VR worlds, but in formats that can integrate in our day to day life. I think that by doing the hardware/systems more clever we can avoid adding cumbersome devices on the user, and this will increase the adoption of these types of interfaces.
MisTable: reach-though personal screens for tabletops
MisTable uses a personal fog screen between each user and a tabletop, creating three interactive spaces in reach of the user's arm: personal 2D tasks on the fog screen, shared 2D tasks on the tabletop and personalized 3D above the table.
Through the Combining Glass
We explore the usage of reflections to create interactive systems. This offers three novel interaction opportunities: interacting with objects beyond our reach (e.g. inside a museum cabiner), bidirectional augmentation (e.g. to reveal the internals of an object) and two sided visibility.
Pivot: Personalized View Overlays for tabletops
PiVOT is a tabletop system that allow regions of the tabletop to be used as personal overlays. Those regions are only visible by its owner, can contain 2D and 3D contents and do not hinder the visibility that other users have of the system.